I N T E R S P A C E | Co-creation with fungi
This course focuses on co-creation with fungi. Participants will explore the concept of mycelium as a material for 3D printing, and the implications of working with a living material. The participants will work on creating the substrate to print in 3D with mycelium, and have the opportunity to get to know the fungi they are working with.
Shaping the Invisible | Folding of DNA strands and rendering structures in nano scale
All living creatures carry their genetic information in the DNA in the nucleus of each cell. It contains the genes that shape humans, animals or plants into what they are. With the increasing knowledge of DNA, from a source-code of natural creation it is coming more and more into consideration as a technologically utilizable material also.
Metal Data Solid Culture | information and its protection as a medium of art
Contemporary culture strongly binds information with the technological medium through storage and distribution platforms. Information is thus mostly contained in an electronic context, which is by its nature always temporary and continually needs maintenance and renewal. Furthermore the technical infrastructure is often private property. Culture, however, cannot last and develop without information continuation. It needs the possibility of building new forms on existing information and the possibility of storing information for the future, without censorship, evaluation, tailoring to current conditions.
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Pilot Project 2021 | LAB 2025
In March 2021, Labor 2025 was realized as a pilot project of the FUNKEN Academy. In three workshops, developed by artists in collaboration with the partner institutes Fraunhofer IWU, Fraunhofer ENAS and the Saxon Textile Research Institute, students and post-graduates worked on the prototyping of ideas in the fields of AR, smart materials and textile design.
Discursive Design Class 2021/22 | IF/THEN Programmable Materials
Can a shape-memory polymer function as an artificial larynx and be applied in sound-creation? Can programmable materials lend character to everyday objects? What if a household gadget running low on battery would communicate this by slumping in exhaustion? Which structures and characteristics derived from nature can be used in the development of new materials? And which philosophical questions arise in the process of creating artificial forms of nature?